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Red alert 3
Red alert 3











  1. RED ALERT 3 GENERATOR
  2. RED ALERT 3 FULL

The satellites can also temporarily shield the Athena from attack. Linking to orbital laser satellites, the Athena can paint targets and rain down fire to spectacular and devastating effects. Its active camouflage can be redirected to hide nearby forces.Ĭost: $1400 | Prerequisites: Maximum Clearance

RED ALERT 3 GENERATOR

Secondary ability: Strike Mode/Gap Generator switchĪ scalpel to the Guardian’s club, the Mirage is a stealth-active tank sporting a spectrum-dispersion cannon that boils metal. If its 90mm cannon can’t solve a problem, the Guardian can easily designate targets targets for bigger Allied weapon platforms to obliterate.Ĭost: $1600 | Prerequisites: Maximum Clearance Secondary ability: Smoothbore Cannon/Target Painter switch Secondary ability: Load/Evacuate Passengers The Multigunner IFV is a robust armoured car featuring variable weaponry, its standard rocket launcher adapts to whatever weaponry its passengers are carrying.Ĭost: $950 | Prerequisites: Heightened Clearance Multigunner Infantry Fighting Vehicle (IFV) They are amphibious, and can be produced from both the Armour Facility and the Seaport. Secondary ability: Load/Evacuate PassengersĪ small and manoeuvrable hovercraft good for troop transport and fire support, thanks to a mounted machine gun and dual torpedo tubes. They are amphibious, and can be produced from the Armour Facility, the Seaport, and the Ore Refinery. They can also deploy into a self-sufficient outpost for base expansion. When a Prospector is deployed into a Command Hub, it cannot be packed back into its mobile form. Prospectors endlessly gather ore and deliver it for processing. This unassuming, unarmed workhorse keeps the Allied forces functional. Secondary ability: Unpack into Command Hub Note: Only one Tanya can be trained at a time per player.Ĭost: $1000 | Prerequisites: Ore Refinery Tanya also has a time belt that allows her to jump back 10 seconds in time… in case of accidents. Her liberal use of machine pistols and C4 explosives makes her more than match for nearly any opponent. When it absolutely, positively has to be destroyed, the Allies send Tanya. They are able to swim.Ĭost: $2000 | Prerequisites: Maximum Clearance Scout units (War Bears, Attack Dogs, Burst Drones) can detect them. Spies go into the field unarmed, but their abilities to steal enemy intel, sabotage bases and bribe enemy troops into changing sides are invaluable. The Spy is tuxedo-clad master of disguise, able to camouflage himself as any enemy infantry unit and infiltrate their bases of operations with ease. Devastating as their weapons are, Javelin Soldiers can “paint” enemy targets for even more damage, but which causes a delay before firing.Ĭost: $1000 | Prerequisites: Heightened Clearance Heavy support troopers operating Specially designed missile systems good for surface to air and anti-vehicle use. When traversing water, the Engineer uses a jet ski. Top Engineers can take over an enemy factory single handedly in seconds, but they rarely get far without armed escort.

RED ALERT 3 FULL

Secondary ability: Pack/Unpack First Aid Tent switchĮngineers look unarmed, but their briefcase are full of gadgets perfect for fixing or commandeering various technologies, and building medic tents to triage wounded troops.

red alert 3

Their Riot Shields are able to clear garrisoned buildings, but slow them down considerably. Their combination of shotguns and riot shields often prove decisive in combat. The front-line soldiers of the Allied military, Peacekeepers are equipped for defensive postures first, but don’t lack for aggressive moves. Secondary ability: Shotgun/Riot Shield weapon switch Allied sonic technologies have amplified their bark to stun enemy soldiers. Specially trained German Shepherds, Attack Dogs excel in sniffing out ambushes during field recon, guarding important locations, and light combat. Their support powers allow them to quickly turn the tide of the battle. They maintain air dominance, and compensate the high cost and low variety of heavy vehicles and ships with great support units that can disable enemy units from firing or even moving. As in previous titles, the Allied forces make use of high-tech weaponry.













Red alert 3